

The remaster is called GrimGrimoire OnceMore, and adds new graphics and systems, including a powerful “Great Magic” mechanic and skill trees, according to a news release translated by Gematsu.
#Grimgrimoire chez software#
Nagoshi Studio is committed to creating content for the world to enjoy from this atmosphere.Vanillaware’s classic PlayStation 2 real-time strategy game GrimGrimoire is getting a Nintendo Switch and PlayStation 4 remake coming July 28 in Japan, publisher Nippon Ichi Software announced Thursday. This may seem so simple, but the simplest things can unexpectedly be the hardest to do, and at the same time the most important. This means not giving up on reaching the ideal, and fighting to get closer to it. This means not fearing mistakes while also not being afraid to correct them, and treating failures as assets. This means having open-ended discussions that ignore seniority and hierarchy. I believe that the first step to creating high-quality titles and delivering the essence of entertainment with strong motivation starts with creating an open atmosphere in the studio. This may sound like an overly simplistic goal.īut even the most talented creators cannot fully unleash their abilities in isolation. One of my goals at this studio is to create an open atmosphere. The only way to deliver this essence to the world is if all creators approach the works they create with seriousness and clarity while grinding away to get closer to reaching the ideal. There are obviously differences between the past and the present in how entertainment is consumed, its volume and velocity, but its essence remains the same. The appetite for entertainment is the same today as it was in the past. People look to entertainment to provide the spark for all kinds of events. People look to entertainment to give them hope in life, to soothe them in times of difficulty, and to add excitement in happy times. People see their dreams in entertainment.

What only yesterday had been considered the height of cool now suddenly becomes outdated before you know it.įor creators, this makes working in the industry today incredibly challenging.īut no matter how the times change, I believe that what people essentially want from entertainment has not changed one bit. The sea change that began in the entertainment industry in the late 20th century has brought even greater change to the industry in the 21st century.Ĭhanges to entertainment content, how it’s made and the business model driven by technology and infrastructure advances have sparked a paradigm shift, and these changes are continuing to unfold with greater and greater speed. Bien évidemment, aucun jeu n’a été annoncé mais maintenant reste à voir ce que va nous proposer le Nagoshi Studio. Vous retrouverez le staff complet le site officiel du studio qui vient d’être mis en ligne pour l’occasion. Toshihiro Nagoshi a été suivi par Daisuke Sato, Koji Tokieda, Masao Shirosaki ou encore Toshihiro Ando qui ont travaillé avec lui sur les licences Yakuza et Judgment. Basé à Tokyo dans le quartier d’ Ebisu dans l’arrondissement de Shibuya, celui-ci compte déjà des noms connus dans le milieu. Le géant chinois NetEase et l’ancien producteur de Sega Toshihiro Nagoshi ont officialisé la création du tout nouveau studio Nagoshi.
